The Coach steps out and introduces the team, saying:
“Thank you ladies and gentlemen, we’re very excited to be here. Tonight we’ll be doing a brand new kind of improv, unlike anything you’ve ever seen before. It’s breathtakingly bold, hilarious, and heartbreaking. I promise you’ll never forget this astonishing set. The team’s been rehearsing it for months, so please sit back and enjoy The (Mosquito/Can Opener/Banana/ Shoelace/whatever pops in the Coach’s head).”
Coach smirks at the performers, exits.
A 25-minute set where the team spends the entire time getting the suggestion.
Players start by explaining the rules of the show they’re about to perform (“This microphone is a lever that takes us to another dimension.” “When I snap my fingers, we start speaking in Russian.” etc.) Players can also riff off of each other’s suggestions, tell monologues, scene paint, or do whatever it takes to fill their allotted time.
When they finally take a suggestion, lights out.
The Deep End
Grab a Level A student and throw them in with the highest-ranking Harold team.
Short Form Long
A 25-minute set of a short-form game. If it’s “Sit, Stand, Bend,” openings and group games would incorporate all three actions, and edits would be done while bending over, or sitting in a chair and scraping it across the stage.
See No Evil, Hear No Evil, Speak No Evil
Three players. One puts on noise-cancelling headphones, the second blindfolds him or herself, and the third tapes their mouth shut for the entire set.
At the start of the show, everyone (performers and audience) logs on to twitter.
Players are seated with their smartphones on stage. They tweet to each other, line by line, never looking up from their phones.
The audience watches the show the same way.
Create a stage at the back of the theatre and have two competing sets. Each team gives and takes focus, going scene by scene.
Halfway through the show, the audience faces their chair towards whichever show is better. One team wins when they get the other audience’s whole front row to turn their backs.
A strong improviser who normally drives scenes walks out on stage. Before they can utter a word, players on the side narrate all of the dialogue and action for him/her.
The Dinner Party
Two performers show up at a formal dinner party to provide the entertainment. No matter what they do, the diners ignore them and carry on their own conversations.
The team gets in a time machine (for real) and goes back in time, changing a historical event to make it funnier. They come back to the present and reference it on stage.
Jokes will not land, as the audience will only know of the event in its new form.
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