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Posts from the Warm-ups, Games & Exercises Category

Silence is scary.

Silence between you and your partner.

Silence from the audience, punctuated by the dreaded cough.

This when we usually resort to babbling. But if you can just breathe through it, nothing will give you more confidence than being comfortable with silence on stage.

Here are some exercises to bring out your inner Harpo.

Photo © Kevin Thom

Photo © Kevin Thom

Emotional Object Work

This exercise uses two performers.

One person does an activity they can repeat, e.g. folding laundry, or hammering wood.

The other person’s job is to say things to make that person react. But they can’t say anything; only show how they feel through how they do their activity.

For instance:

(Player 1 mimes chopping vegetables)

Player 2: I saw your ex, Linda, today.

(Player 1 starts chopping faster)

Player 2: She was across the street so I couldn’t talk to her.

(Player 1‘s chopping slows to normal)

Player 2: But then guess what? I ran into her again on the bus.

(Player 1 begins chopping furiously)

So now we know Player 1 has something going on with his ex.

Show how you feel through object work: try chopping a cucumber angrily, then happily, then jealously. And that’s just one activity. Imagine the possibilities with assembling an Ikea Malm dresser…

Variation

Every time Player 1 says something, Player 2 must find a new object in their environment and show how they feel through that object.

If they’re angry, perhaps they find a ball and squeeze it. If they’re happy, maybe they find a bubble wand and blow bubbles.

Third Wheel

This exercise is for, you guessed it, three players.

Two people ask for a relationship (married couple, best friends, co-workers, etc.), and begin a scene.

After they’ve established a conversation, the third person enters. He or she says nothing; the other two immediately stop talking. Everyone stays silent until the third person leaves again.

It might be parents talking about how they don’t have sex anymore, and a kid comes in to grab something from the fridge. Or maybe it’s co-workers planning to quit, and the boss comes in to pour a cup of coffee.

The third person should enter and exit at random, for anywhere from a minute to five seconds.

Catchphrase

The Coach/Director chooses two people, and asks for a catchphrase for each one. It can be anything from random sounds (“Sloopadeeoop!”) to a sentence that defines them (“Dudes gotta be dudes, dude”).

Each player can only say their catchphrase throughout the scene. Tone and body language will tell the story.

Clown Walk

This is a clown exercise we stole from Todd Stashwick. For this exercise, one person will be the clown, and one person will just be him or herself.

Both players begin by simply walking around the space. The person in front is just being themselves, walking their normal walk.

The clown walks behind them, mocking their partner’s walk, heightening and exaggerating it.

After a minute or so, the person in front suddenly turns and catches the clown in mid-mockery. They both stop in their tracks and make eye contact.

The clown reacts by being genuinely and sincerely sorry for what he or she has done.

Staying where they are, both players slowly turn and silently look at the audience. Don’t mug or play to the audience; just be as real as possible.

Repeat these actions twice more, with the clown’s mockery of his partner’s walk getting more and more absurdly heightened, followed by regret.

Then switch roles.

Upstage, Downstage

This exercise works on physicality, mime skills, and giving and taking focus. Oh, and audiences love it.

To begin, two people start a scene down stage. For simplicity, have the players stay seated throughout.

Once the scene has been established, two more people do a silent scene behind them, up stage.

The second scene should somehow relate to the first scene, but take place in a different environment.

For example, if the players upstage are roommates and they mention the neighbours downstairs, the other two can show us what those neighbours are like.

The players down stage should carry on with their scene, while the players up stage show us their world.

Unlike a split scene that takes place on opposite sides of the stage, both of these scenes should play out without pausing. There will still be give and take of focus however, since one pair is talking and the other is silent.

Viewpoints Exercise

Lastly, we asked improv guru David Razowsky for his thoughts on silent scenes. Here’s what he said:

All scenes have dialogue, even – and especially – scenes without “spoken” dialogue.

When you consider that scenes aren’t about what we say, rather they’re about how we say it, then the world opens up for you.

The first line of dialogue isn’t spoken – it’s noticed. I enter a scene and see you sitting, standing, moving, gesturing, and my first line is based on that; that’s how I cast you.

If we are truly in relationship to each other, then the words that come out of our mouths don’t matter. Any Viewpoints* exercise will highlight that.

I enter a scene and stop. You move somewhere on the stage in relationship to where I stopped. I move somewhere on stage in relationship to that.

We’re in the middle of a scene as long as we’re aware of each other’s “Spatial Relationship.” Our “dialogue” is not spoken text, rather it’s our movement toward and away from each other.

A major part of this exercise is to realize that your ego is going to want you to speak, that you can’t possibly be “interesting” because you’re not using dialogue.

That’s creating from lack and in communion with your ego, never a union that creates, always a union that keeps us in stasis.

This exercise requires you to not do anything to make anything happen: no unnecessary grunts or gestures or movements that aren’t based on responding to your partner.

You have everything you need – trust it.

A scene with no dialogue is the greatest expression of trust two or more actors can engage in.

* Viewpoints is an acting method that utilizes nine tenets:

• Architecture (Everything in your environment: light, shadow, sound, objects, the stage.)

• Spatial Relationship (The relationship you have with a person or your Architecture. You are in a spatial relationship with everything.)

• Shape (When you change your shape on stage, you change the scene and your emotion.)

• Gesture (Can be Expressive, such as a “Talk to the hand” gesture, or Behavioural, such as yawning or a nervous tic.)

• Tempo (The pace at which we do things; the speed or slowness with which we breathe, move, talk, stand.)

• Duration (The length of time we hold a shape, a tempo, a gesture, repetition.)

• Topography (Where you move on stage.)

• Repetitition (Of speech or movement.)

• Kinesthetic Response (A reaction, e.g. I drop something, you look. A door opens, you turn. I come towards you, you back off.)

To learn more about it, click here.

 

“Everybody’s talkin’ at me, I don’t hear a word they’re sayin’” – Nilsson

If the thought of doing a silent scene fills you with nightmare visions of Marcel Marceau, relax. You don’t need to chew the scenery, and not everyone has to be mute.

Even one silent character can steal the show.

Second City actor Jason DeRosse played a baby in a five-person scene. The other performers were hilarious, but the audience was riveted on Jason. He didn’t make a sound; just lay on his back looking wide-eyed and innocent, occasionally grasping a mobile overhead.

When I asked him about it afterwards, he told me “Strength in silence!”

If you want to strengthen your non-verbal muscles, the following exercises can help.

Photo © Kevin Thom

Photo © Kevin Thom

 

Music is a powerful emotional cue. Some of the most memorable scenes in movie history use music in place of dialogue:

• The shower scene in Psycho

The opening montage from Up    

The iconic slow-mo walk from Reservoir Dogs  

Rob Norman and Becky Johnson did a silent scene with music at Comedy Bar. The audience shouted out “colonscopy” and “Titanic.”

Mark Andrada cued the title song, and Rob and Becky played out a love story between doctor and patient that could only happen in improv. The audience went nuts.

Now it’s your turn…

Emotional Soundtrack

For this exercise, select two performers.

The Coach/Director plays a piece of music. It can be anything from Carly Rae Jepson to Jay-Z, from jazz to blues to hillbilly music.

The music sets the mood for the scene, which the players perform without words.

They can be sitting, standing, miming an action; it doesn’t matter, as long as there’s eye contact and a connection between the characters. Let the musical changes inform the action and reactions.

Try it with different kinds of music, with or without chairs.

You can also try adding sound effects.

Watch how sound effects heighten the tension (and hilarity) in this scene from Boogie Nights. (Yes, there is dialogue, but it’s sparing. The tension is in the spaces between the words and sounds.)

Inside Voices

This is similar to the Gibberish Translation exercise, except the people on stage are silent.

To begin, choose four people. Two will be in the scene, and two will be Narrators. The Narrators stand on either side of the stage or rehearsal space. The other two ask for a location, then start the scene without speaking.

They can be sitting, standing, miming an action; it doesn’t really matter. The only rule is, no talking.

Allow the performers to settle in for 20 to 30 seconds, giving them time to get comfortable with their character and make eye contact with their scene partner.

One Narrator then voices a thought inside the head of the character closest to him.

The second Narrator then voices the other character’s thoughts.

Since all the dialogue is internal, the characters can’t hear what each other is thinking. For example:

Narrator 1: Look at Brad, sitting there all smug. What a d-bag.

Narrator 2: Cathy sure is pretty. I wonder if she likes me?

So we’ve established that Player 1, voiced by Narrator 1, is repulsed by Player 2. Meanwhile Player 2, voiced by Narrator 2, has a crush on Player 1.

From here, both the Players and Narrators can have fun ratcheting up the tension between them, since all of the thoughts – however outrageous they might become – are in the characters’ heads, while their outward appearance might suggest something else.

1 to 50

This exercise demonstrates the importance of tone and body language, and the unimportance of words when we communicate.

Two people start a scene, with or without a suggestion. Instead of words, they can only say numbers. The players take turns until they reach 50. For instance:

Player 1: One.

Player 2: Two.

Player 1: (quizzical) Three, four?

Player 2: (excited) Five-six-seven!

Notice how quickly we become emotional when we don’t have words to hide behind. In order to communicate your point of view, tone and physicality become much more important.

Good Morning Fucko

This exercise is great fun to watch and play. The Coach/Director may side coach, in order to keep players focused on responding to each other, while maintaining their own point of view.

To begin, place two chairs close to each other, facing the audience. This will be the bed.

Two players lie back in the chairs with their eyes closed. They silently choose a deal, or point of view, for themselves as they “sleep.”

After 10 or 15 seconds, the Coach/Director says, “Good morning, Fucko.”

Both people wake up, in character.

The scene plays out silently, as the performers discover where they are, and who these characters are to each other.

Are they married? Roommates? Was it a one-night stand?

Remind players to check in with each other as they go about their day.

Don’t race through activities. If your character makes the bed, don’t just flip the covers and walk away – unless that’s how that character makes a bed.

If you step in the shower, turn on the taps. Then grab the soap. Does it have a hair in it? Ewww. Find the shampoo, and so on.

Or maybe you skip the shower and find yourselves sitting across the table having cereal.

What is the vibe between you? That’s the scene.

(Thanks to Todd Stashwick, Adam Cawley, Rob Norman, Jason DeRosse, Susan Messing, Tom Vest, Cameron Algie, Greg Hess, and David Razowsky for their help with this post.

Stay tuned for more exercises in Part Two.)

This short-form game is great for getting out of your head because the constant movement means you don’t have time to plan. It’s also a fun reminder of how body language informs character and dialogue, and the importance of play (something we sometimes forget).

All you need are three players and a chair. As the name suggests, one player must always be sitting, one standing, and one bending over.

Get a suggestion (say, a location that fits on the stage, or a relationship for the three players), then start your scene.

There’ll be a little scrambling as each of you chooses a stance and either sticks with it or changes if someone else already has the same one.

As the scene unfolds you’ll find yourself changing posture either naturally, or on purpose just to mess with your teammates. Half the fun is forcing your scene partners to justify their new posture, or being forced to change and somehow justify yours.

Click here or below to watch improv maestros Ryan Stiles, Colin Mochrie and Wayne Brady show us how it’s done.

This is a short-form classic.

You probably remember it from Whose Line Is It Anyway? Ryan Stiles was usually a hapless chef, forced to mix and eventually eat disgusting concoctions, prepared with the help of Colin Mochrie.

Even without props, this exercise is a great reminder of the power of body language.

To begin, choose four players. Two people stand with their arms clasped behind their backs. The other two thread their arms through the “holes” on either side. The players in front do all the talking, while their “helping hands” do all the gesturing.

The contrast between what the audience sees (someone scratching their nose, stroking their chin, or twiddling their thumbs for example) and what’s being said is half the fun.

Here’s a great example (sans words) using dogs. Click below to view.

This exercise sharpens listening and reacting to your scene partner, because there’s no way you can pre-plan actions or dialogue.

To begin, two players step out.

The Coach/Director hands one person a book. It can be any book that contains dialogue. You can also use a screenplay or play.

Someone calls out a number below 50, and the player with the book turns to that page. They read the first piece of dialogue they find in quotes.

Photo © Kevin Thom

Photo © Kevin Thom

Let’s say the number is 34 and the book is The Picture of Dorian Gray by Oscar Wilde. The first sentence in quotes on page 34 is:

“Well, Harry, what brings you out so early?”

The second player must respond to that initiation, however they feel is appropriate. They might say:

“Mindy kicked me out of the house. Again.”

or

“I don’t want to be late for my A.A. meeting.”

or

“I skipped the full-body shave this time and just sprayed on a little more Axe.”

Or whatever.

The first player then reads the next piece of dialogue by the same character. (Sometimes this might mean skipping a page to find the next snippet in quotes.)

Chances are, the written dialogue won’t make a lot sense coming after the improvised line. That’s OK. The point isn’t to create Edward Albee-worthy scenes; it’s to get you focused on listening and responding to whatever is thrown at you.

The scene continues with one player reading their dialogue from the book, and the second player always responding extemporaneously.

It’s a bit of mindfuck, but that’s what makes it fun. Try it at your next rehearsal.

This warm-up is very physical and a lot of fun. It requires a good-sized floor space for maximum efficacy. It also requires an odd number of players.

Begin by walking around the room, imagining you are all ants, walking on the top of a giant graham cracker that’s floating in a glass of milk.

The object is to keep the cracker balanced at all times. In order to do this, players must try to fill the negative spaces between them evenly.

Start by walking slowly at first, then gradually get faster. The Director may coach people “There’s a space! Somebody fill it!” etc., to keep the cracker from tipping over.

When everyone is almost running across the surface of the graham cracker, the Director tells players to partner up.

One person will be left without a partner. The group is then told to move away from that person and look at them.

The Director asks the lone person how they feel. The answer may be “bad,” “lonely,” “left out,” “stupid,” or something along those lines.

The group then runs the exercise again. This time when the Director says “Grab a partner,” people will tend to do so faster, because they don’t want to be left alone.

The third time around, everything will be faster still, and people will practically claw each other to get a partner.

The Take-away:

• We begin to become more aware as the game progresses – there is no phoning it in.

• Despite silly circumstances or rules, we begin to play the game (scene) more seriously and with real emotional attachment, both to the balance of the cracker, and to not being left alone.

• Because we started to feel something real (tired, frustrated, giddy, joy, etc.) during this, we then have to trust we can do the same things on stage if we take the scene and let it affect us.

(Thanks to Greg Hess for his help with this post, and to 500 Clown for the exercise.)

CamDevKnives1

This is a fun, fast, physical warm-up that’s good for building awareness and responsiveness.

Important Safety Tip: Always use a mimed knife.

To begin, everyone stands in a circle. One person throws a knife to someone else. As they throw it, they make a “Shhhhhht!” sound like a knife blade whizzing through the air.

The receiver claps their hands together to stop the knife from killing them, and to let us know they caught it. They then throw the knife to someone else in the circle.

You can practice your mime skills to make the knife as real as possible: unfold the blade from its switchblade handle before throwing, for instance.

The pace should be fairly fast. If you have a large group, you can add more knives.

Once the first knife has gone around the circle a few times, the Director/Coach taps someone on the shoulder and hands them a second knife. Once both knives have been thrown around the circle, add a third. Finally, you can add an armful of puppies to the mix. Be careful not to let the puppies get knifed.

The knives and puppies get passed around for a few minutes, then the Director stops everyone and asks who has each item by a show of hands.

CamDevKnives2

This is an exercise in listening and, just as important, in communicating clearly.

Speed is not the point here. You want to make sure your message “lands,” not just that the email was sent, so to speak.

To begin, everyone stands in a circle. The Director/Coach mimes holding a ball, which they pass to someone else in the circle while making eye contact and saying “Red ball.”

The person receiving it repeats, “Red ball” as they take it. They give it to someone else, saying “Red ball” and making eye contact as they pass it. That person repeats “Red ball” as they receive it, and so on.

This continues until everyone in the circle has had the ball a couple of times. The Director then gives someone a mimed bowl, saying “Red bowl.” That person repeats “Red bowl,” and passes it on to someone else.

Once the red bowl and red ball have gone around the circle, the Director can add a bread bowl, a Red Bull (miming a can), a red shawl, and something else just to mix it up: a lemon meringue pie, a copy of Hustler, or the flaming skull of Del Close, for instance.

When all the items are in play, the Director stops everyone and asks who has each item by a show of hands.

Variation: This game can be played using only mimed balls of different colours (red, yellow, green, etc.). Instead of passing the ball, you can throw it around the circle.

Screen shot 2013-01-13 at 1.27.53 PM

“We think in shapes and pictures. The shape your character takes informs who that character is, and lets your fellow players recognize him/her/it when they see that shape again.” – Todd Stashwick

Photo © New York Musical Improv Festival

Physicality is a gift, not just to your scene partners, but to you as well. The second your foot hits the stage to enter a scene, notice what your body is doing.

Is it hunched over, taking small, shuffling steps? Or upright and striding confidently?

Are you snapping your fingers as you walk? Did you prop one leg on your knee as you sat down, or cross your legs demurely at the ankles?

All of these things tell our scene partner, the audience, and – if we’re paying attention – us, who this person is, before we open our mouth.

When we see a shape or image of any kind, our brain immediately goes to work, trying to find a “match” for that image. Todd Stashwick teaches an exercise that demonstrates this.

To begin, one person goes up and strikes a pose, any pose, and holds it.

The rest of the team then joins that person, one at a time.

For instance, let’s say the first person is standing with feet apart, hands on hips. The second person could go behind and stand with their hands encircling the first person’s waist. The third person could stand with one hand on the first person’s left shoulder. And so on.

If someone looks tired holding their pose, you can help by supporting them with the pose you take.

When everyone has joined in, the Coach/Director removes one person at a time, randomly. After each person is removed, pause to observe the new stage picture. It’s amazing how much it changes.

When only two or three people remain, see what the remaining pose suggests – what scene is revealed – then have those players perform it.

The last two people might look like a cop arresting a perpetrator. Or a woman proposing to her boyfriend. Or someone choking a co-worker. Or Kali, the goddess of death.

Even if there’s just one person on stage, their physicality can suggest things too. Stashwick teaches students to look at the negative space on stage, not just the positive.

But besides helping players recognize characters, shape can help your stage picture too.

Stage picture is something that’s often ignored in improv, especially after the opening (if there was one). We’re usually too busy talking to think about what the audience is seeing, and what they’re seeing is probably two people standing around yakking.

The next time you find yourself rooted to the floor, change your physicality and see how it changes the scene. Not only will you feel different, but it will immediately look different than 99% of improv scenes.

An easy way to create a great stage picture is through symmetry. Susan Messing teaches that doing stuff together makes it look important. If one person goes in as a guard, go in as a guard as well.

Observe what’s happening on stage, then mirror it. If your team is large, and more people mirror a move or a pose, it looks even more impressive. It’s the kind of thing that makes the audience think you rehearsed it.

Try it at your next rehearsal or show. Use physicality to shape your characters, build your environment, and support your team. It’s simple, it’s fun, and it works!

Photo © Adrianne Gagnon

Jeremy Voltz is a wicked funny, crazy smaht improviser, singer, and mathlete. (Check it: He’s currently studying for his PhD in the subject.) He is a member of acapella singing group Countermeasure, and the improv singing sensation JerJosh and the SteveCams.

While you’re getting notes, how often have you heard “You guys were tentative out there,” or “You were in your heads”? It happens to all improvisers at some point, and even though we can point it out when it happens, it’s not so clear what causes it, or how to fix it. But let’s talk about it anyway!

Here’s my take on what goes on in your brain when you’re on the side of the stage, watching a scene. Of course you listen intently to what’s happening on the stage, because that’s what you’ve been trained to do. You’re listening for an idea so that when that scene ends and you find yourself on the stage, you’ve got something great to initiate. You’re listening for inspiration.

For example, you’re watching the scene and you hear one of your teammates, fed up with their crappy doctor, shout, “What, did you get your medical degree at clown school?” And instantly, you picture clown medical school, the whole thing, with doctors all dressed as clowns, administering 50cc of seltzer to the face, and you love it and want to see it and want to play with it. Oh crap, what’s happening in the scene now?

This is your conscious mind doing all of this extrapolating and laughing at how funny your inspiration is. You can try to turn it off, but clown medical school is fucking funny, so don’t beat yourself up over thinking about it. Cool, we’ll come back to this whole inspiration thing.

There’s also a completely different background process in your brain, at an unconscious level, which is silently evaluating the current scene for an edit. IT IS CRAZY GOOD AT KNOWING WHEN A SCENE IS DONE. You just feel it, you know, it’s instinctual, basal. It’s just a bell that goes off when the third hilarious heightened thing happens, or the angry character shoots the other in the chest and then just stares hauntedly at the gun he’s holding. You know when that scene is over, in your gut.

Now, when your explosive desire to edit a scene lines up with that great, hilarious thing you’re compelled to initiate (clown medical school), it’s magical. But most of the time, they don’t happen at the same time. My belief is that often, hesitancy on stage is the inability to deal with the fact that these two things happen at different times. “I know the scene needs to end, but that funny thing I was inspired to do doesn’t make sense anymore, so I can’t edit!”

It’s a pickle, no doubt about it. Both of these feelings you get are compulsions. If you subscribe to the Dave Razowsky style of play, you follow your compulsions. But these two compulsions are sort of at odds with each other. Though if you subscribe to Dave Razowsky, then you also kind of subscribe to Buddhism (at least on stage). Don’t believe me? Read this interview. His improv philosophy greatly reflects the Buddhist mentality of being completely in the moment, and being completely aware of the impulses you’re feeling. Not judging them, just being aware of them.

So here’s another piece of Buddhism for you: It’s impossible to solve all of your problems. The desire to do so is in fact a problem. But instead, become aware of problems, without judgment. “See them.” I’ve outlined a problem for you, and it’s often an unconscious one. Do I know how to solve it? Nope!* But I do know how to make you aware of it, and in gaining awareness, you may lose your fear of it.

Here’s an exercise. It gets players used to:

(1) Playing from their gut and tapping into their compulsions

(2) Realizing when a scene needs to end, independent of everything else

(3) Evaluating whether or not their idea is good for the show and still relevant

Have your group do two-person scenes. During each scene, have players on the backline raise their hand when they think the scene should be edited. When a few players raise their hand at the same time, that’s probably a good spot to end the scene.

As a bonus, take note of who is raising their hands and when. (It’s an interesting insight into how you collectively play.)

Ask for a new scene, and repeat this a few times. Players will put their hands up at different times, and that’s OK. There can be a few good places to edit. Once players feel comfortable with calling for edit points, change gears.

This time, have them put up their hand during scenes when they’re inspired to do something. When a few people have their hand up and the scene reaches a good edit, pause the scene, ask a player with their hand up if their idea is still relevant or if they still want to do it, and have them come in. It might be that the time has passed, in which case, move on to the next person with their hand up. Do this for a while.

After this is comfortable, put the two together. Have players raise their left hand if they think the scene is done, right hand if they have an idea. Ask them to put their hand down if they are no longer compelled to follow the idea. The coach should call the scenes when a few people agree on an edit point, and ask somebody with their right hand up to initiate their idea.

This sounds clunky, and it is. It’s not really how an improviser should improvise, as it requires some mental juggling on the backline.  Its goal is to make improvisers aware of what’s happening inside them. The purpose of the exercise is not to fix anything. It’s not to make people think more, or less, or play differently. Just to “see”, as a Buddhist might say. Just to become aware of what hesitancy is at its core. I was surprised at the results when I did this with the longform team I coach, Surprise Romance Elixir, and they were too. Give it a try, and lose your fear of being on the backline!

*OK, I said I don’t know how to deal with these two competing compulsions, but that’s not exactly true. In certain situations, I do. And the balance changes depending on the type of show I’m in.

If it’s a Harold, then it’s extremely important to edit in a timely fashion. And you don’t need a fully-formed premise to initiate a scene in a Harold, either. So I’m letting my editing compulsion dominate.

But if I’m doing a narrative show, where the team is crafting a story around a protagonist, then I better have an idea in mind for where I’m taking the story if I initiate a scene, even if it means letting a scene go a bit longer than it should. And if I don’t have a good idea of where to take it, well then, I’m gonna hope somebody else does!

But how you personally balance these two compulsions is a tough conversation to be having unless you can actually recognize when these compulsions happen. You should be able to point to them and say “That’s when my brain thought this scene was over, and that’s when I got the idea to initiate clown medical school.” Which is precisely the point of the above exercise. Try it!

Photo © Kevin Patrick Robbins

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